Fusion Reserve
Trap Normal

Fusion Reserve

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Reveal 1 Fusion Monster in your Extra Deck, add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to your hand, then you can add 1 "Polymerization" from your Graveyard to your hand.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 9, 2026
61± 8/ 100
Power Score
Intrinsic 59
Deck 63

Fusion Reserve — Power Evaluation

Final Score: 61 ± 8 · Confidence: Medium

  • Intrinsic: 59 · Deck: 63 · Meta: provisional
  • Primary role: Searcher/Tutor

Why it scores here

Fusion Reserve is a Normal Trap whose value is search: it adds one listed Fusion Material from the Deck to hand and can then add Polymerization from the Graveyard, so it converts a live Fusion Monster in the Extra Deck into a summon-ready line. The 151-deck sample shows it is run by 31 archetypes at a 1.28 average copy count, with Polymerization in 84.8% of those decks, which supports a real, practical Searcher role. High ATK or rarity earned nothing here; the score is limited by its Fusion dependence, by the absence of combo evidence, and by its lack of any opponent interaction or body.

Axis scores

Axis Score Evidence
Accessibility 78 Searches a Fusion Material from the Deck and can recover Polymerization from the Graveyard, with 151 of 151 decks running it (observed).
Combo & Conversion 62 Its text enables a Fusion summon from a Fusion Monster in the Extra Deck, but no combo boards were supplied, so conversion is text-only inference (inferred).
Resource Economy 70 Trap cost is offset by a Deck search and a possible Graveyard recovery, giving at most a net +1 card (inferred from text).
Effect & Interaction 5 No negation, removal or disruption is printed on the card (verified).
Material Utility 5 A Trap is not a monster body and cannot be used as Fusion or Link material (verified from card frame trap).
Resilience & Flexibility 40 A single set Trap in the Spell/Trap zone can be stopped by one answer to its search, and it has no redundancy in the printed text (inferred).
Deck-Building Efficiency 70 A single non-garnet trap slot with 1 to 3 copies per deck and no locking restriction (observed from copies per deck).

Calculation

Weight profile: Pure Searcher/Tutor profile, no secondary blend. Intrinsic ≈ 59, Deck ≈ 63, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts a Fusion Monster in the Extra Deck into a summon-ready Fusion Material from the Deck
  • Graveyard recovery of Polymerization adds a second recovery route
  • Runs in 31 archetypes across four gameplays, so it is not tied to one home
  • Cheap to run: single trap slot, no garnet or lock restriction

Weaknesses

  • Requires a Fusion Monster in the Extra Deck to be useful at all
  • Does not add a body, negate anything or affect the board by itself
  • Set-then-activate timing gives the opponent a window to answer the search
  • Combo contribution is unmeasured because no combo boards were supplied

Counters / choke points

  • Search-negating responses to the Deck-to-hand add
  • Opponent-side disruption before the Fusion summon resolves

Best use

Searcher/Tutor for Fusion lines, paired with Polymerization and Super Polymerization. Decks: Blue-Eyes, Prank-Kids, Branded, Gate Guardian, Dark Magician, Red-Eyes, Kashtira. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: reveals a Fusion Monster in the Extra Deck, adds a listed Fusion Material from the Deck, then optionally adds Polymerization from the Graveyard; Trap card, Normal race, all four formats legal; 151 of 151 decks run it; 1.28 average copies per deck
  • Observed: Polymerization appears in 84.8% of decks that run Fusion Reserve; Archetype and gameplay spread: 31 archetypes, gameplay 7 at 72.8%
  • Inferred: The search is a net +1 card at best, counting the Trap cost; Set-then-activate timing exposes the search to one answer
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion % is from the deck sample only











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